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- The Publisher

OS X World - 10.1 In Depth
The "Mac-ness" of Mac OS X:
"The legendary ease of use of the Macintosh"
in a fight for its life against "the power of UNIX"

© 10-10-01 Brian Tiemann (co-author of FreeBSD Unleashed for SAMS Publishing)

Get a stuffed, Word format of this column here for print and reading.

(Please note: These pages are designed to be extensible with your window size. There is a Netscape 4 issue though we have found. If you are in Netscape the page may not fit your screen.)

Table of Contents
—Like Reading a Piece of Paper
—Window Controls: Then and Now
—Making Your Mac Your Own
—Registry? What Registry?
—Single-Clicking and the Web Metaphor
—The Apple Menu
—Column View and Other Cool NeXT-isms
—Filename Extension Hiding: The Battle for the Type/Creator Codes
—The Control Strip
—The Chooser is Dead. Long Live... Other Stuff!
—Conclusion: Into the Future


Use the to come back the Table of Contents from each section.


Abstract

Those who have traditionally appreciated the design principles of the Mac, as well as those who simply have a gut feeling that the Mac is 'easy to use', will know that this is the case because of a huge amount of research and theory on interface design undertaken by the original Mac designers in the early 1980s. These principles have stood for a long time, and most of them are still very valid today - conscientious Mac software developers still adhere to them wherever possible. But Mac OS X brings in a host of new ideas to the mix, some of which can be viewed as 'design principles', others of which can be viewed as bizarre mistakes. This article looks at how these new ideas improve the Mac user experience in some areas, and degrade it in some others.

 

Introduction

For nearly twenty years now, Mac users have stood firm in their contention that their operating system of choice was easier to use than the alternatives. Way back when, this meant that we had pretty icons and a mouse to click instead of a cryptic set of keyboard commands, for which the Mac was ridiculed a a "toy". Later on, "easier to use" meant much more subtle things. As Windows gained in market share and its feature set came more and more closely to resemble that of the Mac OS, our job became much more of a challenge. After all, both operating systems had icons and a mouse, right? Well, yes, but the Mac's vaunted ease-of-use came from much more than just that, and now we have our work cut out for us in explaining the benefits of customizable icons, Type/Creator codes, applications that can be installed anywhere on the disk with a drag-and-drop, the Control Strip, and so many other tiny details that make the Mac what it is and that remain solidly out of reach of Windows users.

Now we have Mac OS X, and it's a beauty to look at — that's hard to dispute. Of course, the same people who ridiculed the original Mac as a "toy" now make fun of OS X's candy-like controls and bright colors, sneering at the "Fisher-Price" style of case design as they finger the gangrenous-looking, amorphous blobs that make up the Windows XP interface. And at the same time, they snort at the Terminal in OS X, wondering why we have a command-line interface now, after all this time of extolling the virtues of a total GUI environment?

Well, of course, the answer is that we need it to harness the full power of UNIX that lies under the hood of Mac OS X. But in that lies the battle at the core of the operating system that we will all come to consider our new home in the coming months and years.

Apple in the present day is a mixture of people from two camps. There are the dyed-in-the-wool Mac people, who believe fervently in the design principles of the original Macintosh Human Interface Guidelines — an almost mythical document authored in Apple's early days by (among others) Andy Hertzfeld, a giant in the field of human interface design. And then there are the Avie Tevanian-led engineers and designers from NeXT, Steve Jobs' characteristically roguish computer company whose purchase by Apple sparked the Jobs-led renaissance of the Mac platform that we've all been enjoying lately, as well as the technological wonder that is Mac OS X. The coexistence of these two traditions within Apple's walls has definitely produced some amazing things: Cocoa, Carbon, Quartz, Aqua, and all the other Mac OS X buzzwords with which we're by now so familiar.

But the coexistence is uneasy. NeXT's operating system, while its Mach kernel and BSD plumbing have proved to be a home run for Apple's next-generation platform, was in its day a hulking beast full of unfriendly and bewildering quirks. Many NeXT engineers came to Apple after having worked for years in an environment where anything "Mac-like" was something to be avoided. Hence many of NeXT's oddities like a "Black Hole" that instantly deleted files instead of a Trash can, reliance on filename extensions instead of Type/Creator codes for file typing, and a refusal to display mounted devices on the desktop.

Today, the marriage of Carbon (the evolution of the traditional Mac OS and its adherents) and Cocoa (the idealistic but quirky product of NeXT's labors) has resulted in an operating system that's schizophrenic in many ways. Because the user interface has been completely reworked from the ground up, Apple has had an opportunity to toss out many old and outdated ideas and re-implement many features in a better way, and indeed much of the operating system is more intuitive and easy-to-use as a result, just as Apple claims. But this wholesale redefinition of what the Macintosh is has resulted in a minefield of interface decisions that still need significant work before they're as intuitive as the old Mac OS.

In this article we'll look at a few of these features — the improvements, the reimplementations, and the blunders that come together to make Mac OS X what it is today.


Like Reading a Piece of Paper

The "Desktop" metaphor that Apple pioneered in the original Macintosh was a revolutionary new idea, and it wasn't the first metaphor that was proposed. (One idea was not to have hierarchical "folders", but stacks of "paper" on the sides of the screen, and the user would run the mouse up and down along it to turn up icons as it passed over them.) The idea that won out was to have the Finder laid out in the manner in which we read a piece of paper: left to right, top to bottom. The most important items would be in the top left (the Apple menu), leading the eye to the right across the menu titles toward the application menu, the system icons and date, and the hard disk. As windows opened up, they would tile from the left to the right and downwards, and finally the eye would rest at the Trash in the lower right: the least important part of the screen and of the OS.

Mac users who recognize these design criteria will also notice that Windows' layout leads the eye in nothing like that kind of familiar pattern. The Windows user starts at the Start menu, in the lower left, and then rises with the roll-out menus up and to the right. Icons are arranged haphazardly in the upper left, without concern for placement according to importance (the Recycle Bin is right next to the Network Neighborhood), and the Taskbar sits by default along the bottom of the screen. There's nothing at the top of the screen to indicate any kind of global controls; each individual window, though, recognizing the top as the proper place to put primary controls, has its menus along the top under the title bar — the opposite of the menu location for the operating system (the bottom). This is a subtlety that few Windows users notice, except to note that their system is vaguely non-intuitive as to where you're supposed to go next.

Mac OS X incorporates a little of both of these ideas. Most of the layout is like it was in the original Mac OS, except that we now have the Dock, sitting (by default) at the bottom of the screen. Because of its bright colors and its flashy animations, it's the thing that draws our attention the most, which means that our eye now is as likely to start at the bottom of the screen as at the top. Actions on Dock items move upward, drawing our eye up rather than down, and new Finder windows can be launched from the hard drive icon at the upper right or the Finder icon in the far left of the Dock — completely opposite corners of the screen.

Our path through the system is now a more convoluted one than it was under OS 9, though it's still vastly more intuitive than the Windows way. And perhaps it's because of most Mac users' incidental and unavoidable exposure to Windows over the years that this is the way it is now: the bottom of the screen is where the action takes place, while the top is where you go to work within a particular task — and from that point on, it's pure Mac.

The original Mac ideal made sense when there weren't very many applications you could run. When all you had were MacWrite, MacPaint, and MacDraw, knowing how to find and open applications wasn't much of an issue. But one strength of Windows is that with applications always grouped under the Start menu, users could be fairly sure of being able to find what they wanted to run. On the Mac, apps could be launched from icons on the Desktop, or from their installed locations deep inside the Finder, but not much else. Pop-up windows helped this, but they weren't perfect either.

The Dock leaves little room for confusion. One of the most common testimonials about Mac OS X is that new users sitting down in front of it know immediately where the programs are-- they're right there at the bottom, in those big pretty icons that bulge up when you move the mouse over them. And with this in mind, the bottom of the screen does make sense for a place where applications should reside when "at rest", as though sitting on the floor of a workshop. When you pick them up, or fire them off, or launch them, whatever metaphor you care to use, a motion that brings the application up from the bottom and into your workspace seems perfectly natural; more so than pulling it down from the top (the ceiling?). And once you're inside that application, the "piece of paper" metaphor takes over. The Dock's new placement will probably turn out to be just what the Mac needed as a refreshment of its original design ideal that's in tune with modern computer usage.


Window Controls: Then and Now

Take a look at the three lickable, candy-like control buttons in the upper left of each window. What's the biggest difference since Mac OS 9? No, it's not their pretty colors, though that's definitely a point of contention for many people. No, the biggest conceptual issue here is that they're all grouped together, not on opposite sides of the window.

The original Mac guidelines placed the Close and Maximize controls on opposite sides of each window. This is consistent with the idea of separate handling of "destructive" and "non-destructive" actions, where the user should be led to different areas of the screen or down different workpaths for the two different types of actions. Assuming the mouse is at the right edge of the screen — which it would be, after having opened an application or Finder window from its icon at the right — the shortest mouse path to a window control should be to a non-destructive control. (It's worth noting that much of the Mac OS was designed to require the shortest mouse movements possible — an ideal strongly supported by later additions such as the ingenious WindowShade, but knocked down at a stroke by its replacement with minimization into the Dock — requiring the user to move the mouse almost all the way across the screen and back again just to see what's behind a window.) It's more work to move the mouse further to the left to reach the destructive control, the Close box. This helps to guide the user by encouraging actions that won't cause any harm, and raising subtle barriers against actions that will potentially discard important data.

Windows' window-control layout takes none of these ideas into account. The three controls (Minimize, Maximize, and Close) are grouped so closely together that clicking the wrong one by mistake is very easy. They're all placed at the far right, as far from the control menus and icons as possible. Further window controls can be had by clicking on the application's icon at the far left of the title bar, some of which duplicate the functionality of the other control buttons. Not a very intuitive design, nor one that guides the user in any way toward which actions are "safe" and which ones aren't.

Mac OS X incorporates some of the bad aspects of Windows' layout of these controls, but at least it implements them in a less dangerous and more sane way. The Close button is on the far left, as always, and its red color denotes "Danger!" — a more effective deterrent than many people realize or will admit. Next up is the yellow Minimize button, which sends the window to the Dock — a pseudo-destructive action that is rightly placed closer to Close than Maximize, the green button that non-destructively resizes the window to fit its contents. The order of the buttons is intelligent, if their placement (all together and at the left, far from the Desktop icons) is suspect. But even so, the buttons are separated by enough spacing pixels that accidentally hitting the wrong button is much less likely than under Windows.

Incidentally, a Mac OS X innovation that has received surprisingly little press is the dark dot that appears in the middle of the Close button when the window is not "safe" to close — e.g., when changes have been made to the document. If you see the dot, you know that you'll get a "Save changes?" dialog box or sheet if you click on it. If the button is clear red, you know that it will close immediately.

Perhaps it's good that all the buttons are grouped at the top left. That placement is in keeping with the "Like a Piece of Paper" metaphor described earlier, and it keeps the three familiar buttons out of the way of the much less-intuitive oblong "Menu Bar" control at the far right. This button has seen a lot of change since it was originally used (in a round guise) for the short-lived "Single Window Mode", in which windows would pop in and out of the Dock as the user switched applications. In the first of what has become many concessions to the clamorings of user Feedback, this feature was dropped and the button retasked after the Public Beta.


Making Your Mac Your Own

Something that Mac users take for granted is the ability to customize their systems to a degree that Windows users can only glimpse from tiptoes. While Windows interface tweaks have been around in the form of "Themes" since the advent of Microsoft Plus! in late 1995, the extent of these tweaks has been customized desktop pictures ("wallpaper"), window colors, screen savers, and system icons and cursors. Some of these (such as the custom cursors) can't be done on the Mac. But when it comes to customizability, the Mac platform has always had a number of significant advantages on its side. Chief among these are the ability to apply custom icons to any of your files.

While Windows users are chained into having all their picture files show up with the same boring icon in filesystem windows, and are forced to use third-party image browser software to see thumbnail previews of them, Mac users have always had the ability to copy the contents of any picture in the Clipboard onto the file's icon in the Get Info window, creating a custom icon. Icons could also be copied from one file to another, and the Clipboard, ever intelligent, would transport all the different sizes of icons at once. Clearing the custom icon would return a file to its former appearance. With this functionality in place, Mac users had a rudimentary but functional way to preview images or movies, or simply to customize the appearance of special files, with just a few keystrokes and mouse movements.

Lately, Windows has made a few steps toward providing some semblance of this functionality. Windows XP, 2000, and Me have a "thumbnails" view, in which any picture files in a folder window are displayed as previews of their contents. But this has more in common with Mac OS X's Column View preview than with custom icons, a concept still not supported at all in Windows. The thumbnail previews only work with picture files, not with anything else (and they're only 64x64 pixels, and can't be arbitrarily resized as they can in Mac OS X), and it's a per-folder view setting, not a per-file resource. Granted, some of the functionality of the classic Mac OS is now ostensibly in Windows, but only in a rudimentary way-- and while Microsoft was struggling to get that working, Mac OS X was bringing icon and folder customizability to yet another higher level.

Mac OS 10.1 brought a heap of fixes to bugs in the system that prevented us from taking advantage of this delicious feature of the Mac. Finally, we can again open an image in Preview, press Apple+C, open the Show Info panel on a file, press Apple+V, and the new icon is pasted in. It's even more reliable than in OS 9, in which sometimes the Paste operation would fail for no readily apparent reason. Now it's nigh-flawless. And, as an added bonus, custom icons in Mac OS X — naturally — can be up to 128x128 pixels in size, a veritable wilderness of available space for detailed thumbnails (perfectly suited for picture and movie previews), with full 32-bit color and alpha-channel support. Stuff like this Windows users can only dream about.

And Mac OS X brings more to the party too. You can now set custom background colors or pictures for individual folders. This provides unprecedented freedom to application publishers, who until now (in the classic Mac OS) have gotten by with amazing skill at creating customized installer folders with "pictures" composed of groups of custom icons with blank filenames, all tiled together like houses of cards. Now it's much easier, and the installers for Mac OS X programs like OmniWeb and Iconographer come in beautifully presented splash folders, making for a whole new ideal in application installer design, as we'll see in a moment.

Mac OS X isn't without its customizability constraints, though — constraints that weren't there in OS 9. Apple clearly wants us all to fall in love with Aqua, and therefore features like the throbbing blue "OK" buttons, the system font, and the borderless windows can't be as easily modified as with the earlier system — and attempts by third-party customizers have been squashed by an Apple Legal department that's perhaps acting a bit too overzealously for its own good. If they're not careful, Apple will discourage some of the very creative talent that has resulted in some of the best aspects of Mac OS customizability in the past (remember the tweakable themes promoted as a new feature in Mac OS 8?) and scare them away from a platform that has always welcomed and thrived on the input of its most creative users.


Registry? What Registry?

Installing a new application in the Mac OS has always been a very simple operation. Almost every app used the same familiar installer: a disk selection panel, followed by a simple packaged copy of the necessary files into the appropriate location (usually the Applications folder). Smaller apps were self-contained files without supporting items, and so they could be simply dragged from their downloaded disk images to wherever the user wanted to put them — and that was that.

A far cry, indeed, from the Windows Way: complex installer/uninstaller programs that don't just copy files, but also interact with a central system Registry. This is a database of cryptic keys and values that are installed and moved around whenever any program is installed or removed — often sloppily, leading to an inevitable buildup of destabilizing cruft that every Windows user recognizes as a steady and inevitable progression toward frequent crashes, application misbehavior, and painful troubleshooting and reinstallation procedures — to say nothing of the privacy and anti-piracy implications of such a model. It definitely makes it easier for the system to keep track of what's installed and whether the proper registration keys are present, but... well, somehow Mac users and application developers have always managed fine without it.

Mac OS X brings us a new ideal toward which app developers are already striving: the Perfect Installer. In its simplest and most ideal form, a Mac OS X application is installed simply by dragging a single application folder or icon from a customized "installer" window into your Applications folder, or wherever you want to put it. This is possible even for the most complex applications. No more VISE installers to run, if they're designed properly: because in OS X, applications are now "bundles", or specialized folders that contain not just the executable binaries of the apps, but all their resources: bitmap images, localizable text strings, executables for multiple platforms, property list (.plist) files — in short, all the stuff that used to go into the Resource Fork of an app. But now it's even better, because we users can easily browse into the packages ("View Package Contents") and do whatever we like with anything we find in there... if we know what we're doing.

The practical upshot is that any support files for an application that used to go into the System Folder or elsewhere hither and yon in the system is now ideally kept within the package — so even the most complex app can be installed by grabbing a single icon from the installer window and putting it wherever you want it to go. Deinstallation is absurdly easy too — just grab the folder and put it in the Trash. Programs like OmniWeb, Iconographer, Snapz Pro X, and many others have jumped toward at the chance to pursue this ideal, and we as the users win. Installing apps is now easier — and more fun — than ever. We can thank NeXT for this.

Of course, Preferences now go into each user's Library folder, and some larger apps will have to have more complex installers to manipulate the Frameworks (shared libraries, of a sort) that must exist in a shared location... but overall, the simplicity of installing and deinstalling apps has advanced by a great leap.


Single-Clicking and the Web Metaphor

Steve Jobs has publicly said that he dislikes the idea, first brought forth by Microsoft in Windows 98, that an operating system should look and act like a web page. According to him (and many Mac users), it's a flawed metaphor, and blurring the line between files that exist on the local machine and files that exist on remote servers is pointless and counterproductive. While Windows works harder and harder to decentralize the individual desktop and obscure the difference between the user's local files and a Web page, Apple has shied away from the idea.

Or has it? One of the hallmarks of the web-like interface is the single-click action. The original Mac designers held to the hard-and-fast rule that a single click should be used to indicate items, select items, move items — non-destructive actions, and actions which do not cause any major functions to execute that the user cannot control. Mac users would click once to select a file, and double-click to launch an application or open a file in its creator app. Double-clicking, because of its inherent increased effort, was reserved for functions that the user really means to execute, to reduce the risk of accidental execution of dangerous actions.

But the World Wide Web changed all that. Suddenly, a single-click could take a user from one page to another, from one server to a completely different part of the world. While that seemed in itself consistent with the meaning of a single-click action, that all began to change when single clicks on the Web could launch server-side applications for e-commerce, submit forms full of data, and begin downloads of files which would unpack and install on the client side without much more than a thought. And Microsoft decided that in order to make Windows more Web-like, it would provide an option to make folders and applications open with a single click instead of a double one. Suddenly, with a single wayward click — from a too-heavy hand and a casually moved mouse, something that a curious cat could do — an application could be launched, doing anything from grinding Photoshop into memory to formatting the hard drive.

Not to be outdone, Apple gave users something called "Button View" — an outgrowth of the Simple Finder view for classrooms and kiosks — in which icons appeared as buttons which would launch their contents with a single click. At least these were shown as buttons, a metaphor that had by that point already become established as something that signified a single-click action, while the Windows method used textual links and a Web-like "hand" pointer. Regardless of the presentation, few user-interface gurus hailed this advancement as a great milestone in computing history.

Meanwhile, users who had grown used to the idea that a double-click was what launched actions and single-clicks did nothing but select items, were double-clicking on links in Web Pages. Web apps that popped up a new window on the first click and sent it into the background on the second meant that inexperienced users lived a bewildered existence online. Confusion reigned supreme, and continues to do so to this day.

Enter Mac OS X and the Dock. Icons in the Dock are activated with a single click. The mouse pointer does not change shape over it or give any feedback other than the optional Magnification effect to indicate that a single click will launch whatever icon you're pointing to. This is pretty clearly a violation of the original Human Interface specs, but the justification is that the Dock is a different enough device from anything else in the system — as different from the Finder as, say, a Web page is — that single-clicking is a permissible action to control it.

Is this a bad idea? It's hard to say. Would we be better off requiring double-clicks on icons in the Dock? I don't think so. You can't select or rename anything in the Dock directly, so single-clicking really would serve no purpose; the idea is that the only reason you'd touch the mouse button while over an icon in the Dock is to launch it. So this metaphor, while it's definitely flawed as far as the original ideal goes, represents a more modern style of thought that takes into account users' convenience and experience with the Internet and other single-click functions. However, it does little to combat the confusion that has seeped into public consciousness since the Web came on the scene.


The Apple Menu

Up in the top left of the screen sits the venerable Apple Menu. Initially a clearing-house for the most commonly-used system functions (the Chooser, the Control Panels, the user's most recently-used items), and later evolving into a dumping ground for all kinds of random junk installed by third-party apps and power users, the Apple Menu very nearly died out completely in Mac OS X. In the Public Beta, the Apple logo sat at the center of the system menu bar — and it didn't do anything if you clicked on it. A great hue and cry arose from the users, and Apple hurriedly moved the shiny blue logo back to its rightful place at the far left. Its options included items that had formerly been put (rather clunkily) into the bold-faced Application menu: Shut Down, Log Out, System Preferences, and (of course) About This Mac.

The improvements to the menu have continued. In 10.1, we got the ability to control the number of items stored in the Recent Items sub-menu. The Dock sub-menu got more options as well, and the Location sub-menu (which used to live in the Control Strip) retains its rightful place in this all-important menu as the global configuration manager. (We can only hope that Apple will eventually incorporate into the Location menu all the old preferences we used to have in the Location Manager: not just network settings, but volume controls, Energy Saver settings, brightness levels, and all kinds of other stuff that we like to have set differently when we're in the privacy of home than when we're in the bustle of the office.)

But perhaps most importantly, the tools and shortcuts that used to be thrown willy-nilly into the Apple Menu are now supposed to go into the Dock — a tool that's specifically designed to handle arbitrary numbers of objects of any type, thrown in for easy access, removed when no longer needed, and sorted in whatever order you like. (The Apple Menu items used to be sortable only alphabetically.) So the Apple Menu is now truly as definitive and consistent as the global control menu ought to be. Chalk this up as a definite advance in usability and intuitiveness over the old OS.


Column View and Other Cool NeXT-isms

We've already mentioned "bundles", a concept inherited from NeXT that has been adapted to make application installation almost unbearably easy and more "Mac-like" than ever. But this is just the tip of the iceberg of new capabilities that NeXT has bequeathed us.

To remain on the subject of bundles for a moment, it must be said that applications aren't the only items that can benefit from their structure. TextEdit can save not just .rtf (RTF, or Rich Text Format) files, but .rtfd format as well — which denotes directories or "bundles" that contain images and other objects as well as text documents and layout information. This means that a single icon, behaving exactly like a regular file, can represent a self-contained package of all the relevant components in a complex, graphically-intensive document. Microsoft Office v.X promises to bring further support to this concept through the ability to save similarly multi-object documents in bundles as well. With such clout behind the format, we can only assume that we'll be seeing more and more files on our Macs that are actually bundles — and which we can send to remote systems containing all the relevant information necessary to reconstruct the original document from components in easily-manipulable, cross-platform formats.

But probably the most visible new idea that NeXT has given us is Column View, a new third view in the Finder to complement the existing Icon and List views. Column View is such a grand idea, it's a wonder that nobody ever thought of it before — and that Microsoft was apparently so focused on Apple as its source of new ideas to copy that it didn't notice that NeXT had had the idea for most of the 90's, and it only suddenly caused them consternation when Mac OS X was released well beyond the closing date for Microsoft to try to incorporate it into Windows XP. Column View gives us the ability not only to see the path history of whatever folder or document we're looking at, but also to see a Preview of the document in the rightmost pane, containing all sorts of useful meta-data gleaned from the document's filesystem attributes or bundled .plist files. This preview can take the form of a fully-functional movie or sound player, as we all know by now, and chances are that it will continue to be extended with time, as it has in 10.1 with the new ability to resize the column widths either in parallel or independently. For many of us, Column View has become the default way to browse or computer's files, and we almost can't imagine working without it. Its only drawbacks currently include an inability to sort the files any way but alphabetically, but then, that's what List view is for.

The convenience of Column View brings with it a trade-off, though. An oft-maligned and oft-lauded feature of Mac OS 9 and earlier, Spring-Loaded Folders, allowed users to drag files into deeply nested positions in the filesystem by holding them on top of a folder's icon for a moment, upon which it would automatically pop open and let the user drill down another layer, as far as he wanted to go. Mac OS X has no such feature. Some users condemn the omission (and Apple's denial that it has any plans to bring it to OS X), but still others express relief that the feature — which was turned on by default, and often meant that newbie users would be startled by folders suddenly jumping open for no apparent reason — has been dropped. Apple does indicate that a replacement to this functionality will be forthcoming in a future release of Mac OS X, but we have yet to fathom what that might be.

But perhaps the biggest legacy that NeXT gives to Apple is Cocoa, formerly known as OpenStep, and its associated ProjectBuilder environment. Obtainable freely as part of the Mac OS X Developer Tools, ProjectBuilder and Cocoa provide what is probably the best and already most widely-deployed and accessible fully object-oriented, visual programming environment available. Students can pick it up freely and tinker with tools that sate their idealistic need for fully object-oriented programming, and professionals can use it to build new apps with developmental stability and deployment speed that Mac developers have only been able to imagine in the past. ProjectBuilder also expands to incorporate Java and the WebObjects database-connectivity and web-application development environment, providing a common interface to all these tools. None of them were available to casual users before, and now we'll be likely to see an era of Mac development the likes of which we've never seen, as the Mac and UNIX traditions come together to appeal to new converts to the platform seeking to express themselves as rebels and geniuses.


Filename Extension Hiding: The Battle for the Type/Creator Codes

Now that we've lauded NeXT, it's time to vilify them in due turn. One regrettable concept which NeXT has brought to Apple is that of filename extensions — those three- or four-letter text strings following the dot at the end of files that come from the Web (for example, the .jpg on picture1.jpg). Mac users have in the past never really needed to pay much attention to these curiosities of file naming, because we have a much better system for figuring out what a file should do when you double-click on it: Type and Creator codes. These pieces of filesystem meta-data define, in four-letter "signatures", what kind of file it is, and what application created it (and therefore should open it). Like the icon, the filename is completely changeable. It's a mutable piece of meta-data, whereas immutable meta-data (like the Type/Creator codes, the "last modified" timestamp, and so on) are much harder to modify without third-party hack tools. We can name a file anything we want, and it will still open in the right app when we double-click on it, and it will also open in any other app that claims to be able to open files of that Type. While Windows users are faced with stern dialog-box warnings if they dare to try to change or remove the extensions on their files, Mac users can delete or change them without a care in the world, or any unpleasant side effects.

At least, that's the way it used to work.

Excited first-time Mac OS X users who used TextEdit to create a new text or RTF file were taken mildly by surprise to find that if they saved a file called "blah", it would be saved with the extension ".rtf" or ".txt" appended to the filename. More alarmingly, if the users then renamed the file to get rid of the extension, it would suddenly lose its TextEdit icon and any knowledge of what to do when you double-clicked on it. What the devil? What is this — Windows? Why should a file's behavior depend on what you happen to name it?

As it turns out, the bundled system apps that come with Mac OS X — TextEdit, Mail, Preview, and so on — do not set Type/Creator codes on files they create. This is because there has traditionally been no API in Cocoa (which, remember, those apps were written in, many years ago as NeXT programs) to set those codes, as evil and "Mac-like" as they were to the NeXT folks back in the day. So those files created by those apps would normally not know how to open even with the extension appended, if it weren't for an additional layer of file-typing support added in Mac OS X: a system-level table of recognized extensions, and what types and applications they map to.

It should be clarified right away that Type/Creator codes are indeed supported in Mac OS X, and almost all third-party applications set them properly, even Cocoa ones like OmniWeb (well, sometimes). The Carbon group at Apple — those who are steeped in Mac tradition and who want to adhere as closely as possible to the age-old guidelines of human interface — are fervently pushing for full Type/Creator code support in Cocoa, but currently (even in 10.1) the NeXT-derived apps don't set them. Carbon apps like AppleWorks and iMovie do set them, but therein lies a vivid illustration of the conflicting interests of the two groups within Apple.

Anyway, a side effect of this battle is that Mac OS X can now choose to be much more of a team player when it comes to heterogenous computing environments. Apple's PR people have been quick to pick up on the fact that now that OS X recognizes filename extensions, we can now automatically recognize and use files from Windows users without having to map Type/Creator codes onto them, and (more importantly) we can send files to Windows users without having them open up our Mac files with no extensions and swear at those ^&%#$% Macs that don't know how to send files that can be used on Windows. It's a long-running sticking point in the Windows world, something that has caused many a fuming Windows user to foster a deep-seated loathing of those feisty rebel machines and their clueless users. We can now mitigate that problem by guaranteeing that Mac files always have extensions on them, and therefore will always be recognizable by Windows machines.

But wait! Why should we have to deal with extensions? They're ugly! They represent a huge technological leap backward from our system of Type/Creator codes! What is Apple thinking?

Apple's thinking of practicality here. Idealism is great, but if we stick to it too firmly, we'll end up like the Amiga faithful: unwavering in our support of the perfect computing platform which no longer exists. None of us wants that. Instead, Apple has offered a compromise: Filename Extension Hiding.

If you remove the extension from a file in Mac OS X 10.1, the file isn't actually renamed, as you can verify in Show Info or in the Terminal. The extension is merely hidden. If you add an extension back onto it, it's simply un-hidden. Effectively, the extension is being treated as a third piece of file-typing meta-data, one that just happens to be stored in the same field as the filename, and shown or hidden at the user's whim, on a per-file basis. This prevents users from saving files with names like "picture1.jpg.jpg", and yet it allows for us to name our files whatever we want — as far as the presentation layer is concerned — just like in Mac OS 9. Thus, with almost no added effort, we can be assured that the files we e-mail to our Windows colleagues or burn onto CDs will always open properly even on benighted, extension-dependent systems like Windows, and yet will display on our Macs the way we want them to be displayed.

Apps like TextEdit, in their Save dialogs, have a checkbox for "Hide Extension". This box is checked by default. However, if you add to the filename an extension that the system recognizes, the box will uncheck and the file will appear with the extension shown. You can further use the box to fine-tune how you want the filename to appear.

Mac OS X 10.1 also perfects an additional layer of control: the "Open with Application" field. This allows the user to associate a particular file, or all files matching a certain Type/Creator or filename extension profile, with any application on the system. It presents its recommended apps first, and additionally lets you select any other app to handle the files and provide default icons. Rather than setting the Creator code to accomplish this (which could result in huge disk-wide high-latency churn on bulk operations, and would obscure the original creator app of the file anyway), the Opener table sets rules that take precedence above the traditional Type/Creator codes and the new extension-mapping mechanism to give us even greater control over our files' behavior than ever before. To put it into terms we've already used, the Opener of a file is now mutable meta-data, whereas the Type and Creator remain immutable and intact, as does the Extension.

Actually, a determined user can in fact change a file's extension. Doing so will result in a dialog warning that asks the user whether he really wants to change the extension and risk screwing up the opener mapping, both on the local Mac and on remote Windows machines. This dialog, while annoying, is designed to force the user to think carefully about the operation, with the default set to not change anything, and with the buttons reiterating the requested change. It's made clear in no uncertain terms that the user is treading on dangerous ground by mucking with this semi-mutable meta-data, and steering clear of it is the best policy. A global switch in the Finder Preferences ("Always Show File Extensions") turns off all this behavior, returning the system to 10.0.4-like behavior, with all the risks of mapping loss that implies for files that have no Type/Creator code set.

This is probably the most visible and obvious of the results of the clash between the Apple and NeXT sensibilities in Mac OS X, and one of the biggest impacts on our "legendary ease of use". But if we can keep from reacting too quickly or in too knee-jerk a fashion to this new behavior, it actually begins to make a lot of sense and show a lot of careful design and thought on Apple's part in bringing this feature to fruition. In the long term, the rewards we will reap will come in the form of Windows users who can receive files seamlessly from Mac users, and who then will be much more open to accepting the Mac as a viable peer platform — rather than grumbling at extensionless files and listening to the Mac users petulantly explain how their way is so much better. Nobody ever made a Mac convert that way.

Still, it remains for Apple to crack down on its own developers and not allow the support for filename extensions to provide a decreased incentive to assign proper Type and Creator codes for the files their apps create. If those codes are always set, as they always have been, these new features of Mac OS X will barely impact on us. It would be close to ideal if Apple could provide a function similar to the Internet Control Panel in Mac OS 9, which provided a visible table of mappings of extensions to Type and Creator settings, and assigned those codes to any new files that entered the system from the Internet or mounted disks. With that redundant meta-data set on all files, we'll have the flexibility of the classic Mac OS along with the interoperability of Mac OS X, and life will be good.


The Control Strip

The Mac OS was designed with the assumption that people would need to customize their systems' settings so seldom that those settings should be sequestered away from the first tier of the Desktop, down under the Apple Menu, in the Control Panels. This worked well for a long time, while the number of different behaviors a Mac user could set or control remained small.

Eventually, Mac users became itchy for the need to control the sound volume of their machines in a more convenient way than opening up the appropriate Control Panel. With that desire came the need to change screen resolutions and color depth, flip AppleTalk on and off, control audio CDs, and many other functions that were just too inconvenient tucked away in Control Panels. So while Windows 95 put a volume control thumb-control down in the system tray, Apple introduced the Control Strip.

Popping into view when called for and rolling away when no longer needed, the Control Strip is an unobtrusive, modular collection of quick-access commands that put the most common bits of many Control Panels into easy reach. While it seemed ungainly and counterintuitive at first, Mac users quickly came to love the Control Strip and the ease with which it allowed them to control their systems.

While Mac OS X was in its first stages of development, the Dock was envisioned as a combination of Desktop aliases, the Apple Menu, and the Control Strip — incorporating the functionality of Control Strip modules into an access device sitting in the same place where the Control Strip used to be, along with applications and documents and minimized windows, wherever the user chose to place them. In the final release of Mac OS X 10.0, user feedback had prompted Apple to insert a divider line between apps and documents, but Dock Extras — also known as Docklings — were still the primary means by which users were to control screen resolution, monitor battery life, control AirPort connectivity, and other functions that used to be accessible from the Control Strip.

Users quickly realized that while Docklings were an excellent new concept for many functions — the Massinova dockling maintaining a watch on a streaming techno music station, for instance, and Space.dock providing multi-desktop functionality — they took up too much Dock space and were too little distinguishable from other apps sitting alongside in the Dock. So in a further break from the ideal of the Dock as originally planned, in 10.1 Apple moved the Docklings' functionality up into the System Menus in the title bar next to the clock.

Now, our workflow takes us into the upper-right corner to access our most commonly-used system controls — about as far from the Dock's default location as possible. It's taken Apple some three iterations to do it, but we now have the Control Strip's functionality back, but in a completely different place from where it used to lie. In the terms of the original Human Interface guidelines, this places the controls in a more prominent and important place than they used to be (the top of the screen) — and the importance of the Dock, as we discussed earlier, is somewhat inconsistent with the "as you would read a piece of paper" workflow metaphor. It remains to be seen how this will impact our efficiency, but we're already getting used to it very quickly.

The remainder of the system controls remain in System Preferences, the new, tightly-controlled multi-paned application that incorporates all the old Control Panels into new, slicker versions. But it remains to be seen how hardware and software that used to install customized Control Panels into their appropriate folder in the System Folder, to appear in the Control Panels sub-menu below the Apple Menu, will be able to do the same thing under OS X. Will the System Preferences application be able to incorporate new third-party panels? How will they be organized? It's all well and good now that OS X has inherent support for most current hardware, but what about the future? What about device-specific controls, like mouse drivers and SCSI domain controllers? Only time will tell.


The Chooser is Dead. Long Live... Other Stuff!

Finally we come to one of the most odd and confusing parts of the Mac OS: the Chooser. This little tool, originally intended as a way to switch between devices on the LocalTalk and serial ports, came to be the all-purpose AppleTalk file-server and printer picker. But its weird name was daunting, and newcomers to the Mac platform had a hard time understanding its purpose or its placement in the Apple menu.

Mac OS X does away with the Chooser, finally — and it will not be missed. Instead, file-server and printer functionality has been broken out into their respective corners of the operating system — AppleTalk, NFS, SMB, and other file-sharing protocols handled in the Go menu, and printers managed by the PrintCenter utility which pops up to recognize new printers or to handle running print jobs, and then vanishes back into the depths of the system.

It's difficult to say whether the demise of the Chooser is attributable to the Mac people, the NeXT people, the Building 4 janitor, or what — but it's pretty safe to say that it's a good idea. Printer choosing is no longer something that has to be managed with as much manual control as it once did. File servers are kept in their own area of the system, a press of Apple+K away from anywhere in the Finder, and the browsing capability once built clumsily into the Chooser is now handled in a consistent way by the combined graphical and URL-based server location method.

There's still progress to be made, naturally. NFS and SMB shares do not show up automatically in the browseable listing above the URL field; the user must know the cryptic string to type in to mount one of these shares. The string differs from NFS to SMB to AppleTalk/IP to plain AppleTalk, and the file-sharing feature of Mac OS X will not be complete until those services are made graphically available, through SLP or NMB-based discovery — both easily accessible, open-source solutions that Apple could easily incorporate in the next release. Only then will Mac OS X truly be the network "team player" that it claims to be.


Conclusion: Into the Future

It's a great time to be a Mac user, folks. The future of Apple has never looked brighter, and there's never been this much interest in the Mac platform from formerly uninterested users of other systems. The story we have to tell them is compelling and exhilarating, and it represents some of the best thinking in the computer industry today.

Such an achievement is hardly without its compromises, of course. We long-time Mac idealists are going to have to learn to accept a few new ideas, and be open to change in our beloved operating system. There's strife in Mac-land, with opposing forces coming together and trying to reconcile their own conflicting ideals into a common vision, and the innovation that comes from the compromises in that alliance is going to define the Mac for the next several years. In some cases, the management at Apple is able to see that vision clearly, and knows how to handle the conflict in a way that results in a newfound benefit for us all. It's probably too optimistic to think that Mac OS X will be hailed with the same reverence for its ease-of-use as the original Mac was in its pure, theoretical glory, but it's got hybrid vigor that will protect it from the kind of idealistic stagnation and stubbornness that resulted in much of the Mac's original fall from favor and loss of market share and respect in the last decade. With Apple's newfound wisdom born of bitter experience, and a willingness to listen to the needs of its users (through the ever-popular Feedback form), the Macintosh we'll be using in years to come will continue to be full of pleasant surprises and the same joy of using the Mac OS that we always have relished.

Due to feedback amount, you can discuss this article in our forums. Go here.

Our 10.1 forum is here as well.

Brian Tiemann

Brian Tiemann is the co-author of FreeBSD Unleashed for SAMS Publishing, a webmaster from back in the days when that meant knowing what the <BODY> tag did, and an Apple fan who has gone from his grade-school //c+ through various DOS, Windows, and UNIX boxes to come home to the Mac fold once again. And this is where he's staying.

 

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